A moment ago, Soma blogged
that today we’re announcing that Visual Studio has partnerships with three of the top gaming engine providers: Unity Technologies
(creators of Unity3D), Epic Games
(creators of Unreal), and Chukong Technologies
(creators of Cocos2d). The gist of the partnerships is that these three gaming platforms will provide an easy way to install Visual Studio Community
, and Visual Studio will have an easy way to create games on these three platforms.
We still have engineering work to do to deliver on the co-installation, but if you’re a game developer or someone who wants
Microsoft's three-year-old Open Technologies subsidiary is 'rejoining' the company, officials say, as its goals have been achieved.
I'm not quite ready to become a recording artist per se, but I will be doing some heavy recording in the near future with my new fancy microphone. Right now I'm in the process of building a new course to be delivered through a company called
. Opsgility focuses on training for cloud-based platforms like Azure and Office 365. Their classes can be delivered online or can be instructor-led. Unlike some of the other streaming video training services out there, at Opsigility, you also
have access to a Yammer group where you can ask questions and get real help, even when you're taking a class at your own pace, online.
I'm creating a simple course that's an introduction to SharePoint Online. Although the course will cover the basics of lists, libraries, content types, pages, and sites, it will also cover some of the more online-speciific experiences such as co-authoring, Delve, Video Portals, and more. Stay tuned for this course, to be rolled out this summer. And if you're interested in taking the course, please let me know, or contact Opsgility.
Software Announcing General Availability of Azure Premium Storage – Scott Guthrie announces the release to General Availability of the Premium Storage, providing high volumes of storage at high performance Information C#/.NET Little Wonders: Static Using Statements in C# 6 – James Michael Hare shares another of his Little Wonders series looking at changes in the […]
Mars Rovers is a simple programming problem with just enough complexity to be interesting and to provide sufficient challenge to experiment with some different strategies. The problem, as stolen from here
A squad of robotic rovers are to be landed by NASA on a plateau on Mars.
This plateau, which is curiously rectangular, must be navigated by the rovers so that their on board cameras can get a complete view of the surrounding terrain to send back to Earth.
A rover's position is represented by a combination of an x and y co-ordinates and a letter representing one of the four
cardinal compass points. The plateau is divided up into a grid to simplify navigation. An example position might be 0, 0, N, which means the rover is in the bottom left corner and facing North.
In order to control a rover, NASA sends a simple string of letters. The possible letters are 'L', 'R' and 'M'. 'L' and 'R' makes the rover spin 90 degrees left or right respectively, without moving from its current spot.
'M' means move forward one grid point, and maintain the same heading.
Assume that the square directly North from (x, y) is (x, y+1).
The first line of input...(Read whole news on source site)
Adding to this set of posts around the RealSense camera and SDK I wanted to try and see what it was like to combine streaming data from multiple sources and so I thought I’d experiment with displaying depth and colour data at the same time. This scenario feels...(read more
As you can probably tell from my previous posts, I love Xamarin.Forms; principally because of XAML and DataBinding. It is just easier to create a cross-platform (iOS, Android and Windows Phone) with Xamarin.Forms than any other way. Sometimes however, you do need … Continue reading →
For the complete article and hyperlinks, please visit my blog at http://JesseLiberty.com
Z-Ray to provide productivity enhancements for PHP developers working within Microsoft's managed cloud service.
Microsoft has pushed back delivery of its next on-premises SharePoint Server release from 2015 to 2016.